• Computer Programming

    Computer Programming
  • Students will learn essential skills involved in the design, development, implementation, and maintenance of computer systems and software, requiring knowledge of computer operating systems, programming languages, and software development. Students are able to strategize, design, and develop games and mobile and desktop applications that can be produced in the real world and learn about life-cycles of project development and use models to develop applications. Attention will be placed on how user interfaces affect the usability and effectiveness of a game or an application.

Instructional Technology Teachers

  • Last Name First Name Room Num. Phone Ext. Email Department Role Subjects
    Moultrie Stacey 135 100135 stmoultrie@forsyth.k12.ga.us Career / Tech Teacher IT
    Zhou Lidan 474 100474 lzhou@forsyth.k12.ga.us Career / Tech Teacher IT
     

Intro to Software Technology

  • Click here for the course syllabus.

    Introduction to Software Technology is the foundational course for Cloud Computing, Computer Science, Game Design, Internet of Things, Programming, Web and Digital Design, and Web Development pathways. This course is designed for high school students to understand, communicate, and adapt to a digital world as it impacts their personal life, society, and the business world. Exposure to foundational knowledge in programming languages, software development, app creation, and user-interfacing applications are all taught in a computer lab with hands-on activities and project-focused tasks.

Computer Science Principles

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    How can computing change the world? What is computer science? Engage your creativity. Demonstrate and build your problem-solving ability all while connecting the relevance of computer science to society! Computer Science (CS) Principles is an intellectually rich and engaging course that is focused on building a solid understanding and foundation in computer science. This course emphasizes the content, practices, thinking and skills central to the discipline of computer science. Through both its content and pedagogy, this course aims to appeal to a broad audience. The focus of this course will fall into these computational thinking practices: connecting computing, developing computational artifacts, abstracting, analyzing problems and artifacts, communicating, and collaborating.

Programming, Games, Apps, and Society

  • Click here for the course syllabus.

    Are you ready to design and develop? The course is designed for high school students to strategize, design, and develop games and mobile and desktop applications that can be produced in the real world. Students will learn about life cycles of project development and use models to develop applications. Attention will be placed on how user interfaces affect the usability and effectiveness of a game or an application. Programming constructs will be employed which will allow students’ applications to interact with “real world” stimuli. The course exposes students to privacy, legality, and security considerations with regards to the software industry.

Student Organization for IT

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