•  
     
    School Logo  
     
    School of Cybersecurity & Digital Intelligence
    Career Technical Student Organization: FBLA
     
     
     
    Cybersecurity Pathway - (Primary Pathway) Cyber security, also referred to as information technology security, focuses on protecting computers, networks, programs, and data from unintended or unauthorized access, change, or destruction. Government agencies, the military, corporations, financial institutions, hospitals, and other groups collect, process, and store a great deal of confidential information on computers and transmit that data across networks to other computers. With the growing volume and sophistication of cyber-attacks, ongoing attention is required to protect sensitive business and personal information, as well as safeguard national security.
     

    Cybersecurity​ Course Standards

    Introduction to Digital Technology

    Introduction to Cybersecurity

    Advanced Cybersecurity

    Computer Science Pathway - (Optional Secondary Pathway) Computer Science (CS) education in Georgia is undergoing a transformation from a set of high school electives to a comprehensive K-12 discipline.  As our society experiences a shift into a widespread digital presence and awareness, our education system must also evolve. Students need to graduate with all the tools necessary to thrive in society; these tools now include a computer science education, which encompasses ideas such as digital literacy, digital competency, and computational thinking. This skill set will empower our students to solve many of our societal challenges and participate effectively in this digital age.

     

    Computer Science​ Course Standards

    Introduction to Digital Technology

    AP Computer Science Principles

    AP Computer Science A

    Game Design: Animation & Simulation - (Optional Secondary Pathway) Students completing this pathway will gain an understanding of the fundamental principles used at every stage of the game creation process. First, game genres and modes of play are explored in terms of the psychology of incentives, motivation to play, and social networking. Next, virtual characters and non-player characters are reviewed from concept drawing to 2D and 3D art, rigging, and animation. Next, level design, storytelling, and animation are added to develop a virtual world around the characters. These same techniques are at work in training simulator systems, virtual shopping experiences, augmented reality, and a number of other important career options. Schools offering this program can provide a foundation of traditional drawing, illustration, and art courses to make way for the 2D and 3D animation, storytelling, character development, audio, and game technology.